﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class HuaRongGameWindow : LuaDataBehaviour
{
    public Sprite[] edgeSprites;
    public Sprite[] flagSprites;
    public Sprite[] spriteMap;
    public Sprite[] spriteMap2;

    public GameObject grid;
    public GameObject gridbg;
    public GameObject gridbg2;
    public GameObject laugth;
    public GameObject good;
    public GameObject exit;
    public GameObject chessboard;
    public GameObject chessboardBg;
    public Text time;


    public void CloseApp()
    {
        Application.Quit();
    }
}
